IE MODS | Hubelpot
Hubelpot the Vegetable Merchant

Hubelpot started out as a joke, turned into a one day NPC, then a one week NPC, and is now an NPC project. Let this be a lesson to all of you never, ever to tell a joke under any circumstances, ever.

The challenge was to create an NPC free from tainted blood, dark secrets, mental illness, etc, etc. The NPC would not step on CHARNAME's lines, would not be a power-gamer's dream, and would be fun to have in the party. What we came up with was Hubelpot.

Hubelpot features around 30 banters, none of them breaking the 4th wall, and none of them featuring the word "turnip". He interacts with every Bioware NPC except Sarevok. In TOB he's still fairly quiet, only speaking up when called, with Volo and at the end of TOB; he does have an epilogue. If there is an expansion, more TOB dialog will be added.

Hubelpot is by default a Totemic Druid. The village wise man who can call spirits to aid his people is well established in folkloric tradition, and fits Hubelpot well enough. He also has two kit options; The Village Druid for those who want something a bit different, and the Vegetable Farmer for those who want a powerful kit with high comic relief value. Both of the new kits are NPC only, and both are fairly well balanced compared to other BG2 kits. Note: As of version 1.0, the Vegetable Farmer kit is not enabled, as mentioned above.

From a play value point of view, Hubelpot adds one quest with an unusual reward. As a single class druid with a unique item and a few kit options, he starts off able to survive and contribute and will be roughly as powerful as most of the Bioware NPCs by the end of the game.

We hope you'll like him.

Disclaimer: Hubelpot is not a tool of the devil. Hubelpot is not now nor has he ever been a communist. Hubelpot is not down with his bad self. Hubelpot is not the walrus. He is the vegetable man.

Mod Information


By BobTokyo and SConrad

Baldur's Gate II SoA

Mod forum · Readme





Str: 12
Dex: 8
Con: 10
Int: 10
Wis: 14
Cha: 13